5 Realistic Elements of TOKYO JUNGLE (a Tokyoite’s view)

5 Realistic Elements of TOKYO JUNGLE (a Tokyoite's view)

Tokyo Jungle is the name of a PS3 survival action game sold all over Japan. It has caught the attention of many gamers abroad and the fact that it is localized in Tokyo makes it more interesting to people across the globe. And now, a Japanese writer who actually played this Tokyo localized game will introduce 5 elements which make things interesting to Japanese based on “Japanese ideas” and on “the fact that the player is a Japanese that is why it truly is interesting to a Japanese” way of thought.



 

5 Realistic Elements of TOKYO JUNGLE (a Tokyoite’s view)

 

1. Common Lifestyle and Familiarity based on Tokyo Localization

The people who actually play the game are not all residents of Tokyo. However, Tokyo is the capital of Japan and Tokyo is a region which is most of the time the topic of conversations. Compared to others, Tokyo is most of the time seen on TV that is why every Japanese knows the place. This part is an element which makes it interesting to Japanese. When the game is played, one usually thinks first that “Why can’t I see anybody from this city where there should be a hustle and bustle?” The player would now solve this puzzle and would start to expect as things get clearer. Then the player goes to the ruins of “Tokyo Jungle” with his or her own selected animals.

 

2. Animal Character of the Player

The characters of the player are composed of various animals and these characters are completely animals. In most of the games, the main characters are robots, people, elves, fairies, etcetera and somehow they are characters presented as persons and animals are just mascots or just play sub-characters. Even if there are animal characters, most of them are animals which understand human speech. However, a complete animal which do not understand human speech would give you a glimpse of the spirit of challenge and wacky ideas from the choices the player made. When this was announced, it brought attention in many different ways.

 

3. Pursuit of Some Sort of Reality

In Tokyo Jungle, mating, predation if the animal is carnivorous and other elements necessary in order to survive is not hidden but rather proactively built in the game system. In mating, the animal conquers to find a better partner in the opposite sex for it has to leave a good offspring and in ensuring food (in predation) clean food and water is required. These outlines are not usually seen in other games and the attention to the small details to produce “reality” can be considered very Japanese.

 

4. Collapsed “Tokyo”

Because it does not entail destruction to the capital of the country, it is fairly an eccentric idea. Moreover, since there remains a fact in some buildings and symbols, the Japanese player will go “if I am not mistaken, this place is referring to that place, right? “ or the player may imagine that he or she is actually in a particular place in Tokyo. That may have been used as an internal mission of the game and I think that the developers of this game did a good job in utilizing Tokyo as a place for the game.

 

5. Moderate Tension and Nostalgic Difficulty

Progress in reducing the difficulty in games may be noticed in recent games. If the game is an RPG, having a save point just before the boss is something natural (or you can save anywhere rather) . If the game is an action game and someone fails, a function which allows the player to continue several times is enabled… In such recent game situation, the tension from a revolt that goes back on the high degree of difficulty is present in the “Tokyo Jungle”. Save points are strictly required especially in the rules of nostalgic games the Japanese previously played such as the family computer and Super Nintendo Entertainment system.

 

Conclusion

So what do you think?
In Japan, games with violent theme like destruction of a city is popular. Also, the fact that the player characters are animals surely helped in getting the attention of many to this game. For those who would like to have a taste of playing a game with an ambience from something that has never happened to Tokyo before, how about considering a visit to Tokyo (ending up in Tokyo Jungle however) ? Of course, I also think that it would be a good idea to make an actual visit to Tokyo afterwards and try to enjoy the difference of the game and the actual place and from there, you might probably know the reason why Tokyo is referred to as a concrete jungle.

 

5 Realistic Elements of TOKYO JUNGLE (a Tokyoite’s view)

1. Common Lifestyle and Familiarity based on Tokyo Localization
2. Animal Character of the Player
3. Pursuit of Some Sort of Reality
4. Collapsed “Tokyo”
5. Moderate Tension and Nostalgic Difficulty